overview

Samsara is a game of cycles that fuses Buddhist themes with souls-like gameplay in a tight and replayable action-adventure RPG. In Buddhism, Samsara is the cycle of death and rebirth to which all life is bound. Your ultimate goal is to escape from this cyclic existence - to escape Samsara.

In the intermediate state between this life and the next, await strange and terrifying visions that reveal to you the true nature of reality: impermanence. Are you enlightened enough to recognise the true nature of reality and reach Nirvana?

In the dying recesses of your mind, endlessly pressured by an imagined world that seeks to destroy you, will you learn what it takes to reach Nirvana, or will you be trapped forever, born again into endless suffering?



Responsibilities


During my 3 month internship with Infinity27 I was tasked with:

  1. Designing Boss Encounter

    To design a puzzle/challenge boss encounter that uses the exisiting exploration mechanics in an interesting way and checks that the player has mastered those particular elements.

  2. Designing Boss Encounter Arena / Level

    To design the Boss Encounter Area to fit the design stated above, taking it from a low level blockout to a high level blockout ensuring that all player metrics are adhered too.

  3. Designing Quest Based in Boss Area Continent

    To Design a quest based in the continent Aparagodaniya, the continent in which the penultimate encounter, would be the boss encounter I would design.


development



Outcome

Genre - Action Adventure RPG

Engine - Unreal 5

Studio - Infinity27

Development Time - 3 Months

Role - Graduate Games Intern



Narrative


Boss encounter




Level design



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